AI Insights · Timothy · January 2022
Top 5 Waifu Games on Android in Spain Q4 2021
Explore the performance of the top 5 waifu games on Android in Spain during Q4 2021, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 waifu games on the Android platform in Spain showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. displayed notable fluctuations in weekly revenue, peaking at approximately $11.2K in the last week of October and ending the year with around $10K in the final week of December. Weekly downloads were relatively stable, with minor increases mid-quarter, reaching around 1.3K in early December. Active users saw a slight decline from 10.2K at the start of the quarter to about 9.5K by the end.
Azur Lane by Yostar Limited experienced a significant surge in revenue during the last week of December, hitting approximately $9.7K. Downloads saw a sharp increase mid-November, peaking at around 2.5K. Active users also rose significantly in November, climbing from 4K to over 6.1K, before stabilizing around 5.5K by the end of December.
KonoSuba: Fantastic Days from Sesisoft had a mixed quarter. The highest weekly revenue occurred in early November, reaching approximately $5.1K. Weekly downloads and active users showed a downward trend, with downloads dropping from 1.9K at the start of the quarter to around 662 by the end, and active users decreasing from 6.3K to about 2.5K over the same period.
Blue Archive by NEXON Company, released in November, showed an initial high in weekly downloads at around 3.4K, which sharply decreased in subsequent weeks. Revenue peaked in the first week post-launch at approximately $4.9K but declined steadily to around $811 by the end of December. Active users followed a similar trend, starting at 2.1K and ending the quarter at around 1.5K.
Revived Witch by Yostar Limited, also launched in November, saw a strong start with weekly downloads peaking at around 3.8K. Revenue was highest in the second week at approximately $3.9K but dropped to around $650 by the end of December. Active users increased significantly in the first few weeks, reaching 3.4K, and then stabilized around 1.3K towards the quarter's end.
These insights are based on data from Sensor Tower, which offers more detailed analytics and trends for mobile applications.